﻿using System.Collections.Generic;

namespace InteractiveFiction.Model
{
    public class StoryNode : Noun
    {
        public StoryNode(string name, string description): base(name)
        {
            Items = new List<StoryItem>();
            Name = name;
            Description = description;
        }

        public List<StoryItem> Items { get; private set; }
        public string Name { get; private set; }
        public string Description { get; private set; }
        
    }
}